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“AISLADOS” . Intervention Programs for the development of skills for life.

Quality level: 2

Actions taken and/or services provided

All projects submitted in 2008 or later will have a full description of the actions taken and/or services provided.

AISLADOS is a program whose methodological approach is based on role playing (rp, where active learning,by trial and error and group negotiations are essential. Our goal is to start with centers of vital interests for adolescents in order to be able to work, through rp, certain aspects which are difficult to tackle within formal education. Rp is clearly distinguishable from other types of games (board games, card games, play on words) Players find themselves in unknown situations created by the Master (e.g. the “educator”) who plays the role of a character and who guides such character through an adventure. The player makes decisions and interacts with other players,and puts him/herself in such character’s place and pretends to be him/herself. The players and the Master sit around a table where there are pencils, papers, dices, boards,etc. Another difference in rp is the objective and temporalization. While in conventional games, someone wins and someone loses, in rp no one does, no one knows when and how the game is going to end. Each session has a 90-180 min duration. However, the methodology allows an open temporalization and it is the educator who decides when to stop. As each session has a different subject, each educator can stress one area or another. The adventure has a goal: surviving an extreme situation, facing the dangers of an island, after being shipwrecked on their end-of-year trip. Surviving will be impossible if only individual victory is sought, being cooperation essential.We will put forward situations, faced with which adolescents will have to decide, anticipate consequences, negotiate, control emotions, resolve conflicts, etc. By means of this methodology, we work in the 1st place with the concepts of certain skills (by defining them, creating examples and correcting verbal mistakes), 2ndly, we promote both the acquisition and development of skills (by carrying out guided tests and assessment thereof) and we promote the generalization of such skills, so they can be applied to daily life. IMPLEMENTATION OF THE PROGRAMME Apart from pencils, rubbers and dices, the material is different for the educator and the player. • Educator’s notebook. It is an essential guide to follow the plot according to the programmed cards in order to have objective criteria with regard to the grading and denouement of the various situations. To facilitate the identification of the diff parts of the sessions, we have set up a code which distinguishes the following: - Formal or “theoretical" contents of the sessions(guidelines for the development of the plot and methodology). - Playable part, mainly based on the throws of the dice which will add up points - An outline so that the educator can read the various stages of the game to the players. It is essential that the educator has familiarized himself/herself with each session. • Player’s notebook Designed as the diary of a castaway, it follows a sequential order, where the educator provides the right card at the right moment. Besides, the educator will provide a character card, which will accompany each player throughout the story, and the player will modify it according to the educator’s instructions. The development of the game will be supported by the cards on which players will work as the story advances. In some, it will be necessary to use the addition of skills of the character card, with the score of the dice, thus introducing the conceptof chance and mixing it with the functionality and the efficacy of each skill included in the character card. The score can vary according to each player’s performance, and it is the educator who adds or takes away points after assessing the way the player has faced the situations. Boards:there are 4fold-up board.

The PDF contains the full intervention description including additional contact information.


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Page last updated: Friday, 20 January 2012